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Playing Games In Linux
Subject: Playing Games In Linux
Author: war83    Posted: 2005-07-04 03:41:03    Length: 364 byte(s)
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I know I can use cedega to play games in linux but I don't know if the games can be installed easily as they were in windows or they have to be installed in an ntfs partition. Does anyone knows? sad.gif  
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Subject: Playing Games In Linux
Author: Ilich    Posted: 2005-07-04 04:21:23    Length: 80 byte(s)
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I don' t know, but I know that there're less really native linux games.
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Subject: Playing Games In Linux
Author: Plaz McMan    Posted: 2005-07-04 22:58:13    Length: 503 byte(s)
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Games don't care about the filesystem, as you can install them on a Linux partition. Performance won't drop *too* much with OpenGL games, but DirectX stuff will most likely be problematic. Oh, and installing can sometimes not work, meaning you need to copy files by hand. All in all, Windows works better for Windows games wink.gif
 
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Windows is like Linux, only stuck in runlevel 6.
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Subject: Playing Games In Linux
Author: war83    Posted: 2005-07-05 03:02:41    Length: 511 byte(s)
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If linux advance and make full combability for windows directx games and a few simple stuff (like auto-unmounting cdrom drive (ejecting cd with the ejection button and not by unmounting the drive)) then microsoft empire will fall...
The only reason most users keep windows is new games.  
I hate microsoft!!!! mad.gif  
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Subject: Playing Games In Linux
Author: motstudios    Posted: 2005-07-05 11:26:07    Length: 904 byte(s)
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i agree linux needs to try to have support for windows games... buit that would be too big a project to see anytime soon. however, if u get wine with the directx patch, u should be able to get a lot of games going. however, u could just do like a lot of linux users who want to game... make an extra partition, load windows on it (windows 98 preferably), then strip out everything not needed (this will help stabalise the system) and put in the litestep desktop or something else very light and strip out all except the right click menu and put ur games in the right click menu.

ive did that with windows ME.. thats right ME!! it was stable and i didnt have any problems with it for months. it didnt screw itself up till i ran a windows program and that windows program corrupted a few important files. when i say a windows program... it was a system utility that came with windows ME
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Subject: Playing Games In Linux
Author: caveman    Posted: 2005-07-06 01:13:36    Length: 240 byte(s)
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Come on guys, Unreal tourament 2003 and american army all run on linux nicely in native mode using opengl.

Any game that uses opengl should not be too hard to port. Anything running directX will be very hard.

Caveman
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http://www.commscentral.net

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Subject: Playing Games In Linux
Author: TrickyRic3    Posted: 2005-07-06 07:03:03    Length: 2,344 byte(s)
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i hardly ever post in the games forum, but here goes:

QUOTE

 If linux advance and make full combability for windows directx games and a few simple stuff (like auto-unmounting cdrom drive (ejecting cd with the ejection button and not by unmounting the drive))


...linux isn't the problem. proprietary software is exactly what it says on the tin, proprietary. if a developer chooses to write proprietary crap for a specific o/s then that developer loses custom. why should anybody else spend the time porting or writing additional layers to get that crap to run on other platforms? at the end of the day, its the developer that gains from this at no extra cost either in terms of finance or labour.

similarly, if a developer chooses to 'cheat' and use the directx api instead of raw opengl coding then again that developer loses custom. the goal of directx is to simplify (arguably) graphic and sound output, and simplification often comes at a price.

don't blame linux for the choices made by developers, blame those developers.

as for drive handling, this is simply the unix way. in unix environments devices are known as pseudo files, and this actually simplifies handling them greatly (remember though, simplifaction comes at a price!). a developer can literally work with a device using simple file i/o handles, which limits the need for true drivers and additional coding. when microsoft entered the scene they actually tried to copy this but screwed up somewhat and created an o/s prone to hardware-hardware and hardware-software conflicts. for example, try creating a file/folder on a windows box named comm1 - impossible! older versions even crash out if you try this. (theres actually a pretty simply hack all versions of windows are defensless against, where you can use a linux/unix box to create a file containing a specific string of binary, and named after the port used to make a connection on a windows box. a simple ftp of that file over to the windows box physically takes it offline... for obvious reasons i won't document that binary here...).
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Subject: Playing Games In Linux
Author: SuseUX    Posted: 2005-07-06 08:41:38    Length: 852 byte(s)
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This is another area where Microsoft silently monopolised the games industry, directx as a standard and getting developers to move away from OpenGL. If OpenGL was a standard API then Linux native games would be alot more, it's thanks to people like idSoftware, Epic who still keep a OpenGL backend or use OpenGL and port to Linux.

Native Games for Linux

UT2004
Doom3
Never Winter Nights
Tribes2
Unreal Tournament
Castle Wolfenstein
Enemy Territory

And lots more HERE

As i've said in the other threads you can get Linux installers for games like Serious Sam 1/2, Unreal Gold, NWN and more. Linux native game installers are easy to install and the added advantage of being installed as root for better sercurity.
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Subject: Playing Games In Linux
Author: grendel    Posted: 2005-07-11 21:14:30    Length: 213 byte(s)
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Many of the companies that are developing openGL games don't offer support for thier game if your running linux, so unless you linux-fu is strong, which mine is not, if you have any problems your on your own.
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Subject: Playing Games In Linux
Author: TrickyRic3    Posted: 2005-07-13 14:15:36    Length: 372 byte(s)
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in theory, yes, but in practice linux is a community and the linux o/s merely a product of that community. if you have a problem, you have a community behind you wink.gif. surely linuxforum itself is evidence of this...
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